When to Use This Cheat Sheet
Reference this when adding flash to any scene, whether you are filling shadows outdoors, bouncing light at an event, or building a multi-light setup. Flash is a tool, not a crutch.
Quick Settings Reference
The table covers nine flash scenarios from subtle fill to creative motion effects. The sync speed ceiling (typically 1/200s — 1/250s) is the key constraint unless you use high-speed sync.
Key Principles
- Set ambient exposure first, then add flash. Dial in aperture, shutter, and ISO for the background. Then bring flash in to light the subject.
- Flash power and distance follow the inverse square law. Double the distance, quarter the light. Small distance changes make big brightness changes.
- Bounce creates large, soft light for free. A flash bounced off a white ceiling or wall produces flattering wrap light without modifiers.
- Sync speed is your shutter ceiling. Most cameras sync at 1/200s — 1/250s. Go faster and you get a black band. HSS removes the limit at the cost of power.
- Manual flash is more consistent than TTL. TTL adjusts per frame and can be fooled by backgrounds. Manual is repeatable.
Adjustment Tips
- For fill flash outdoors, set flash exposure compensation to -1 or -1.7 EV so flash does not overpower the sun.
- When bouncing, angle the flash head 45 degrees behind you and up for broader coverage.
- Use a flash meter or chimping to nail power on the first setup shot, then lock it in.
- In TTL mode, use flash exposure lock (FEL) to prevent the camera from re-metering between shots.
Common Traps
- Using direct on-camera flash without a diffuser and getting harsh raccoon-eye shadows.
- Forgetting that shutter speed does not affect flash exposure (only ambient); adjust aperture or flash power instead.
- Bouncing off colored walls and getting a color cast on the subject.
- Leaving flash in TTL for a consistent setup where manual would give identical output every frame.
ShutterCoach Connection
Upload your flash photo to ShutterCoach for feedback on light direction, shadow quality, and flash-to-ambient balance.